Friday 14 October 2011

Ok now here are some general ideas about the game.

The Rooms: Starting from the Hub, the rooms/levels will have a Victorian feel to them.
                   The more the player progresses through the rooms/levels, more of a steam punk stamp will be incorporated into the design. The first room i.e the Hub will be the oldest looking, with mould, water leaks, rotting wood, rust, a generally dark and damp room. As the levels progress the rooms will look newer in design.
Some of the levels will incorporate certain elements:Water,Fire,Steam,Electricity and Magnetism , the later two will be more evident towards the final levels.
Some form of paneling will be evident on the machinery/design of the later stages of the levels.


The Miner: In the beginning will be plain clothed. As he progresses through the levels, and collects items, such as the shoes, the arm grapple, he will take on a whole new steam punk look.

The Doctor: Possibly used some of his technology on himself, where he has managed to defeat time, therefore he could be REALLY OLD.

The Wife: Although with the doctor in his chamber,is actually not seen by the doctor, possibly enclosed in some sort of mechanical, medical test tube[ like Cinderella. awww, lol]. So the twist is that she is and has been for a very long time...dead!

The substance taken from the protagonist: Will be replaced from encapsulated in a vile that will be detached from the player and added to a "door" to access the next level. To a tube like extension that will be attached to the "door" that will access the next level.

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