Saturday 12 November 2011

Some general ideas i came up with while looking for sounds for our game

The wife before dying had telepathic abilities which she didnt know about, as the Doctor was bombarding her with all these radical therapies , he telepathic abilities grew enough to be able to speak telepathicly. After she died, her speech was drowned out by the doctors madness, believing she was still communicating with him.
Echoes of her voice can still be heard in the corridors of the massive structure the doctor has built, [can act as a beacon to guide the hero to stop the doctor and put him at rest, as per the wifes wishes]...
also with the new addition of robotic helpers for our hero and villane , the one that is helping our hero is doing so out of loyalty to the wife, now that shes dead the robot is not happy with the way the doctor is continuing on his path of madness., believes the doctor hasnt done enought to help the wife, or smt like that.,.
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The mechanical structure can be rotating as a means of self producing power plant.
therefore giving us random moments of rotation in the game, where the puzzle will not be so obvious to the player, the more the progression of the level the more the puzzle becomes mixed up in the rotation/ problem with this though is time interval to take part as the level needs to be back at its original spot for the player to be able to solve puzzle.
Perhaps its better to add the rotation to a timed interval where the player has to complete the puzzle in the time before the rotation or he dies...

Injucting Music to the Game

Ok here are some music ideas i have of how the game should sound. It was harder than i thought to find this but here is the best i could come up with:

This is how the atmosphere should sound like, try to imagine with some machinery sounds in the background like cogs and stream pumps...
http://www.youtube.com/watch?v=4uE_ICWt3eM

This for the Victorian Intro or early stages of the level. Try to imagine the song with abit of machinery streampunky background to it.
http://www.youtube.com/watch?v=Bg57C0DzDk0&feature=related

This is a eerie piano song i thought could fit somewhere in the intro, or early stages of the game.
http://www.youtube.com/watch?v=JCtgTpxgwjc&feature=results_main&playnext=1&list=PL257F71079419636E

This is "Silent Hill Theme, called Butterlies" somewhere along the lines of the machinery sounds , try to imagine it alot slower and with less of a tempo, or it could work for the faster levels of the rotating rooms.
http://www.youtube.com/watch?v=PtGF3BMaF4c&feature=related

This one is another mechanic toon from silent hill i thought we could work with, I guess this one without the music could be something cool to add.

http://www.youtube.com/watch?v=2_-SUOI680U&feature=related

This is another piano song i thought we could use for ideas of how the game should sound
http://www.youtube.com/watch?v=ETJ5cdDBoaE&feature=autoplay&list=PL1DCD6B86CC035672&lf=results_main&index=2&playnext=2

This is another piano song we could adapt to our victorian feel.
http://www.youtube.com/watch?v=mCh50zPp2r0&feature=related

Somewhere along the lines, i thought would be a good idea would be to add a victorian music box circa 1870.
http://www.youtube.com/watch?v=arDFEB1IlDw

This i just thought was kinda cool how they did music using parts of instruments put together,{also a pretty good tune somewhere in there}
http://www.youtube.com/watch?v=eNK72-yOz28

I think i getting carried away with eerie piano songs, heres hopefully my last piano entry.
http://www.youtube.com/watch?v=OH-AU9ykCbY

and finally for now here a song i found fits pretty well as an overlay theme somewhere, with a few tweaks here and there:
http://www.youtube.com/watch?v=1pYfSBjZQWg&feature=related

Any ideas welcome and appreciated, please feel free to add your own flavour to this problem/