Saturday 12 November 2011

Some general ideas i came up with while looking for sounds for our game

The wife before dying had telepathic abilities which she didnt know about, as the Doctor was bombarding her with all these radical therapies , he telepathic abilities grew enough to be able to speak telepathicly. After she died, her speech was drowned out by the doctors madness, believing she was still communicating with him.
Echoes of her voice can still be heard in the corridors of the massive structure the doctor has built, [can act as a beacon to guide the hero to stop the doctor and put him at rest, as per the wifes wishes]...
also with the new addition of robotic helpers for our hero and villane , the one that is helping our hero is doing so out of loyalty to the wife, now that shes dead the robot is not happy with the way the doctor is continuing on his path of madness., believes the doctor hasnt done enought to help the wife, or smt like that.,.
----------------------------------------------------------------------------------------------------------------------
The mechanical structure can be rotating as a means of self producing power plant.
therefore giving us random moments of rotation in the game, where the puzzle will not be so obvious to the player, the more the progression of the level the more the puzzle becomes mixed up in the rotation/ problem with this though is time interval to take part as the level needs to be back at its original spot for the player to be able to solve puzzle.
Perhaps its better to add the rotation to a timed interval where the player has to complete the puzzle in the time before the rotation or he dies...

No comments:

Post a Comment